Sound Properties Window

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sound-tab

 

You can switch the tab from Effect or Action to Sound tab quickly by double clicking on the sound object in the Timeline window.

 

You can hide/show this sound by checking/unchecking the checkbox next to Name.

 

Browse

To choose a different sound file.

 

Reload sound

To reload the sound from the same file path.

 

Play

To play the sound

 

Stop

To stop playing the sound

 

Record

To record a voice from a microphone. Please make sure your microphone is ready and turned on. Speak as soon as you click the Record button to minimize the silent at the beginning of the recorded voice.

 

Compression settings

To choose a different sound compression settings. When clicked a Sound compression window will open.

 

SoundCompressionSettings

 

The original sound frequency and channel are showing at the top of the window.

 

Compress sound

To enable/disable sound compression. If it is disabled, IncrediFlash XTreme will try to preserve the original sound quality.

 

Frequency

The sound frequency. The higher the frequency, the better the sound quality but the bigger the published size. Selecting higher frequency than the original sound frequency will not get you any quality improvement.

 

Channel

The sound number of channels. Stereo will produce a better sound quality but bigger published size. Selecting Stereo for a Mono sound will not get you any quality improvement.

 

Apply to all sound

To apply the same compression to all sounds within the movie

 

Play after

To change the sound playback mode. There are two playback modes to choose:

Play after x seconds. You will be able to type in when the sound should play.
Pause at start. The sound will be paused at start, waiting for other object to play it by using action/interactivity.

 

Play for

To set how long the sound should play. Click on to automatically fill in with the full sound length.

 

Loop

To enable/disable the sound loop

 

Volume

To set the sound volume

 

Synchronized sound

To enable/disable a synchronization. When enabled, the sound will synchronize perfectly with the animation. What it means is, a 50 seconds long sound will stop exactly at 50th second, making it possible to synchronize it with object timing. Consider this situation: you have a music with an explosive drum beat at 30th second. When the explosive drum beat occurred, you want to show a "Boom" text. In this situation you set the "Boom" text Show time to 30 second and enable the synchronization so that the 30th second of the sound will play exactly when the "Boom" text is showing. Without synchronization, the sound may be late or too soon by a few second.

 

A synchronized sound will also pause whenever a timeline is paused. You can also pause/rename a synchronized sound by using interactivity/action. The only benefit of using a non synchronized sound is if you do not want the sound to pause when the scene is paused.

 

Stop at scene

When checked, the sound will stop at the end of the scene. Otherwise it will keep playing. This is a very handy feature to add a background music for your movie which plays across scenes. Note that at one time there can only be one sound (that does not stop at scene) playing. The next sound (which does not stop at scene) will override the currently playing sound.